![]() ![]() To help prevent this from happening, open your Project Settings under the Project dropdown at the top of your screen and go to Display > Window. These subpixels occur when the render resolution is a non-integer multiple of the base resolution of the game. After this, your sprite should update itself in the editor, looking crisp and pixelated.įor convenience, you can also select Set as default for Texture under Preset so that all future imported textures will apply the same settings automatically.ĭepending on your plans for the project, you may want to use a fixed render resolution to prevent “subpixels” from showing up when someone scales your game. ![]() You’ll then need click Reimport to update the texture. From here, you can either select the 2D Pixel preset, or turn off Filtering. To fix this, select your texture and go to the Import tab. There are three areas of configuration you’ll generally want to visit when setting up your pixel art project:īy default, when you load a sprite into a scene in Godot, you’ll see it blurred, as shown below. ![]()
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